Animations with Logic: State Machines That Think
Complex Rive state machine animations that transition between states based on user actions, real-time data, and application logic, all without writing animation code.
State-machine-driven animation increases perceived UI performance by 15% through responsive, contextual motion
NNGroup, 2020
State Machine Animations
What's Included
Everything you get with our State Machine Animations
State Machine Architecture
Comprehensive state machine design with state mapping, input definitions, transition conditions, and blend state configuration
Multi-State Animations
Complete animation sets for every state with smooth transitions, blend states for continuous values, and entry/exit animations
State Machine Documentation
Full input/output documentation, state transition maps, and integration guide with code samples for your platform
Our State Machine Animation Process
State Architecture Design
We map every state your animation needs to support, define the inputs that drive transitions, and design the state machine graph. Complex interactions get flowchart documentation before we build.
Animation Production
We animate each state and transition in Rive, configure blend states for continuous input values, and set up transition conditions for discrete state changes.
State Machine Build
We build the state machine in Rive with named inputs, proper transition ordering, and entry/exit behaviors. We test every state path and transition combination.
Integration & Documentation
We deliver the Rive file with a complete state machine map documenting every input name, type, expected value range, and resulting behavior. Integration code samples are included for your platform.
Key Benefits
Multi-state animation logic
A single Rive file manages all animation states and the transitions between them. No more coordinating CSS classes, JavaScript timers, and animation libraries to handle different states. The state machine is the animation logic, complete and self-contained.
Data-driven transitions
State machines accept numeric, boolean, and trigger inputs. Percentage values drive progress animations. Boolean flags toggle states. Trigger events fire one-shot transitions. Your application data directly controls the animation without intermediate code.
Blend states for smooth motion
Rive state machines support blend states where multiple animations mix based on input values. A character can look left or right based on cursor X position. A gauge can smoothly fill based on a percentage value. The blending is calculated in real time for perfectly smooth motion.
Research & Evidence
Backed by industry research and proven results
Contextual Animation Impact
Animation that responds to context increases perceived performance by 15%
NNGroup (2020)
Material Design Motion Study
Motion that responds to user input makes UIs feel intuitive and reduces cognitive load
Google Material Design (2021)
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From Rive File to Production in Every Framework
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Build Animations That Think
Free consultation. No commitment. Get a custom rive animations strategy in 24 hours.
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